Location:
Tutors:
-
Pablo Barros (UPE)
-
Luciana Lins
(lml@ecomp.poli.br)
-
Alexandre Rodolfo (UPE)
-
Nathalia Cauas (UPE)
Capacity:
10
Description:
Most current reinforcement learning solutions for competitive learning, although inspired by real-world scenarios, focus on a direct mapping between the agent's actions and the environment’s state in terms of space and reward. That translates to agents that can adapt to dynamic scenarios, but, when applied to competitive cases against humans, fail to assess and deal with the impact of their fast-adapting opponents. In most cases, when these agents choose an action, they do not consider how their opponents can affect the state of the scenario. In competitive scenarios, the agents have to learn decisions that a) maximize their goal, and b) minimize their adversaries' goal. Besides dealing with complex scenarios, such solutions would have to deal with the dynamics between the Agents themselves. In this regard, social reinforcement learning is still behind the mainstream applications and demonstrations of the last few years. We introduce here the Chef's Hat Cup: Revenge of the Agent! That is our third version of the competition that aims at the development of the most challenging artificial players!
Requirements:
- Basic knowledge of Python
The hands-on will feature the following content
- What is Chef's Hat
- Chef's Hat Simulator
- Building your own agent
- Compete!
Resources:
- Projector/ White board
- Students bring their own notebook
- At least 4 notebooks available, if needed
- Simulator